Mobile Browser JavaScript Performance
When creating mobile web sites we must consider the use of JavaScript when manipulating the DOM. This is because the speed at which the mobile browser can perform DOM transforms varies considerably from browser-to-browser, the memory and processor speed of the specific device.
- Continue reading
- Filed under:
- Mobile
- Mobile Performance
- Mobile Web
Great Mobile Web Performance resources of 2011

2011 has truly been a great year for Mobile Web, we’ve finally seen the adoption of Mobile First thinking within the web design community (originally coined by Luke Wroblewski way back in 2009).
Retail sites have seen a huge influx of visitors from Mobile devices, forcing them to rethink their web strategy to include mobile.
The increase in mobile web traffic has almost certainly put a strain on the Mobile Network Operators abilities to deliver data at speeds necessary for the end user.
2011 has seen some great articles, resources and recommendations for mobile web site performance.
- Continue reading
- Filed under:
- Mobile
- Mobile Performance
- Mobile Web
- mPerf
Windows phone 7 - VISIO Template

Created this WP7 Visio template a while ago, I've added it here so someone can save some time if needed. The plan was to add all the tiles, will have to add those at a later date.
Includes generic phone template and a Panoramic template.
You will need the correct WP7 font Segoe WP.
- Filed under:
- Mobile
Smartphones' with Resistive and Capacitive touchscreens
If you are thinking of buying a Smartphone here is a useful list of popular devices that sport either Capacitive or Resistive touch-screens.
So what does this mean? Well, Capacitive allows for light touch navigation and Resistive is as it would suggest, needs more pressure (more likely to use a stylus).
Capacitive Touchscreen (Common device - iPhone)
- Pros
- - Smooth and responsive interaction (Apple’s slick multi-touch gestures, such as pinching and spreading two fingers to zoom and reduce on-screen objects, are only possible on a capacitive screen).
- Cons
- - A bare finger is required for operation since the body’s electricity is blocked by gloves.
- - Require glass screens that can shatter when dropped.
Resistive Touchscreen (Common device - Nokia N97)
- Pros
- Use of fingers, both bare and gloved, and non-specialised stylus
- Cons
- Poor responsiveness, Scratch-prone surfaces, components that wear out and break over time, less-than-perfect transparency
- Continue reading
- Filed under:
- Mobile
- Mobile
Mobile Design UK - April forum
This months Mobile Design UK forum is entitled Mobile Apps vs Mobile Web, so if you're interested in Mobile Design then why not sign-up to mobiledesign-uk and register. You'll need to get your skates on as places for this free event are going quickly.
Sign-up and then register at
Mobile Design UK April forum 2010
- Filed under:
- Mobile
- Mobile
- Mobile Web Design
MobileHCI 2008 Presentations
This years MobileHCI 2008 conference was held in Holland, Amsterdam. For those like me who couldn't attend six presentation decks have been made available:
- Text input for mobile devices by Scott MacKenzie
- Mobile GUIs and Mobile Visualization by Patrick Baudisch
- Understanding Mobile User Experience by Mirjana Spasojevic
- Context-Aware Communication and Interaction by Albrecht Schmidt
- Haptics, audio output and sensor input in mobile HCI by Stephen Brewster
- Camera-based interaction and interaction with public displays by Michael Rohs
- Filed under:
- Mobile
- Mobile
- Mobile HCI
- Mobile User Experience
- Mobile Web Design
Google's User Experience for Mobile Applications
Google have unveiled their Mobile User Experience Strategy for the delivery of Mobile Applications. To read more on the overall strategy check out the article "Google’s Mobile User Experience Strategy" over at Information Week.
Google state that the application design can be segmented into 6 layers:
- Understanding users, anywhere, anytime
- Fits in your pocket
- More personal than the PC
- Consistency across modes
- Localization is intensified
- Integrated devices, modes, products
- Continue reading
- Filed under:
- Mobile
- GPS
- Mobile Applications
- Mobile UI
- Mobile User Experience
- Mobility
- Nokia N95
Mobile Web Guidelines
With input from big players such as Google, Microsoft, Nokia, AOL, AT&T, Ericsson, GoDaddy, and Vodafone the W3C have defined a set of basic guidelines for developing mobile Web content.
Mobile Web Best Practices 1.0, consists of instructions on how to avoid technical issues when viewing web content from mobile devices.
The guidelines also focus on how to prevent known problems such as pop-up windows, horizontal page scrolling and more. It is seen that these guides will aid content authors, web developers and web designers when planing to create websites that will also be available via mobile devices.
There is also a Wiki dedicated to the Mobile Web Best Practices, enabling people to actively respond and add valuable input.
Mobile Web Best Practices Wiki
Mobile Versions of XHTML
Is there really a need for a specific mark-up language for mobile devices? we have seen WML, XHTML Basic, and CHTML. However the latest offering is XHTML Mobile profile and WML2.
Little Spring Design specialise in design and usability UI specifically for mobile devices. Check out this site to keep up-to-date on the latest that is mobile UI.
- Filed under:
- Mobile
- cHTML
- Mobile UI
- Mobile Web
- Usability
- WML
4th Generation mobile phone
Move over 3G mobile networks here comes the all new 4G. The forth-generation of mobile phone ready to take the consumer by storm.
The lessons of 3G are learnt with 4G, bringing us the benefits of 3G and Wi-Fi together in a new faster service.
Read on here economist.com
- Filed under:
- Mobile
